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Time is brain

Time is brain

Time Is Brain is an award-winning virtual reality training platform designed to help healthcare professionals recognize and respond to stroke emergencies. I designed the user interface and visual system, translating complex clinical workflows into an intuitive, gamified experience that supports fast decision-making under pressure.

Role

Digital Designer

Contributions

UI Design
Visual Design
Design Systems

Awards

Gold Aspid — Best E-Health Project

Aspid Award — Best VR/AR
Aspid Award — Best Gamification

Designing for healthcare means balancing clarity with complexity. The platform needed to simulate time-critical stroke scenarios while presenting clinical information in a way that felt intuitive, reliable and easy to navigate. Every interaction had to reduce cognitive load and support confident decision-making in an immersive VR environment.rity under pressure. Additionally, the interface had to bridge the gap between complex hardware controls and a seamless, accessible user flow for healthcare professionals.

The interface was built around a clear visual hierarchy, high-contrast feedback and a modular design system tailored for virtual reality. Complex medical protocols were translated into simple interaction patterns, allowing users to focus on diagnosis and decision-making rather than the interface itself. The result was an immersive training experience that combined scientific accuracy with an accessible, engaging user experience.